Narn Regime History
LOCATION: 2nd Planet
SYSTEM: 8 total - 5 solid, 3 Gas
SATELLITES: 1 - Qui
AGE: 2.3 billion years
TEMPERATURE: 15 degrees Celsius
MASS: 1.899 gravity
REVOLUTION: 477.01 DAYS
A few hundred years older than the civilization of man, the people of Narn were
once a peaceful agrarian race, much like the African Zulu tribes of Earth. Narn
home world is the second planet orbiting a star designated 82 Eridani by Earth
astronomers, which some 13 light-years from Babylon 5, 20 light-years from Sol
and nearly 67 light-years from Centauri Prime.
While not technologically advanced in general, some of the more advanced nations
of the planet Narns were able to reach out into space rather easily, due to the
proximity of a Jump Gate in Narn orbit. Before the Centarui invasion, the Narns
enjoyed one of the most stable societies ever recorded in the known galaxy. This
all changed however in the early 22nd Century, when the Centauri Empire made
first contact with the people of Narn during their second drive towards galactic
Understanding the need to win over the Narns quickly, the Centauri warship
dropped a plasma bomb on the capital city of the Narns southern continent. Hours
after the explosion, a Centauri ship landed on the planet and informed the Narns
present that they had defeated an invading alien force from space, who meant to
enslave their planet. With Literary culture and history littered with tails of
powerful beings from other stars wielding the powers of gods, most notable in
the "Book of G'Quan" the Narns greeted the Centauri with open arms. News of the
Centauri's bravery and nobility in defending Narn from the fake invasion spread
quickly and the Centauri found them selves honoured as royalty and literally
praised as gods. The Centauri enjoyed this.
Taking advantage of the Narns naivete, the resurgent Centauri Empire offered the
Narn a place in their glorious Republic. With membership would come technology,
schooling, medicine and most importantly protection from aggressive alien races.
Narn leaders, fearful that the aliens who attacked them may return if the
Centauri left, willingly joined the Centauri Republic and unwittingly signed
their people into servitude.
At first the Narns served the Centauri willingly. With the god-like praise
offered up by the people of Narn, it quickly became the jewel of the new
Republic. The rich soil and the wide variety of crops quickly became a primary
export item and the planet at large became a prime vacation spot for all
Centauri. Advertisements for vacations to the Narn homeworld were enriched with
the logo Gods go to Narn.
Slowly but surely, the rights of the indigenous population were curtailed and
freedom quickly slipped from the Narns grasp. Within less than a generation of
the Centauri's arrival, the Narns came to realize that the Centauri were far
from being the noble god races who had visited Narn in the past. The damage had
been done however, and the Centauri freely walked Narn streets, comfortable in
their cloak of nobility and confident in their superiority. The Centauri had
become the masters, the Narn the slaves.
Though the Centauri had arrived on Narn as saviours, they had become conquerors.
Some of the Narn leaders, who had first embraced the Centauris arrival,
attempted to bring up this point with the planets territorial governor. The
Centauri Governor mocked the Narn elders, but was not so foolish as to realize
the possible threat they presented. Thus he made an example of several of the
more rebellious elders, then broke up those who remained.
When the allure of the planet Narn subsided in Centauri culture, they moved onto
"business as usual." Massive mining operations began to take effect, Narn
citizens were rounded up like cattle and sent to help in the mining operations
and the maintenance of the planets agrarian base. Due to the Narn's superior
strength and endurance, the Centauri also began to export them to other Centauri
holdings, to be used as slave labour Becoming more concerned with the precious
metals and material the planet had to offer, the Centauri discontinued
maintenance of the planets biosphere. The oceans were drained or destroyed,
fresh water depleted and the animal life slaughtered. The Centauri were
destroying the whole of Narn.
Realizing what was happening to them, several resistance groups had formed on
Narn. Disorganized as they were however, the rebels were easily curtailed by the
Centauri occupational forces. This changed with the arrival of several Narns who
had spent years working as slave labours on other Centauri worlds. They told
their fellow Narnians of what was really out in the universe. The Centauri were
not the great protectors and more importantly they were not the only power in
Seeing the need for organization, the Narn rebel leaders organized all the rebel
factions on Narn into a massive guerilla force, sabotaging Centauri equipment,
vessels and assassinating Centauri citizens living on Narn. Soon, Narn slaves
working off world began making alliances with other races in the League of
Non-Aligned worlds who had also shirked off the shackles of Centauri rule.
Weapons began finding their way to Narn and the resistance began to severely cut
into Centauri resources.
Refusing to accept the disobedience of their slaves and the possible loss of the
Jewel of the Republic, the Centauri invested more time and resources into
curtailing the Narn uprisings. The more the Centauri fought off the Narn
terrorist attacks and the planets general populace, the more the Narns fought
back. The Narn rebellion came to a head in the early 23rd Century, when it was
revealed that it had been the Centauri themselves who had dropped the Plasma
Bomb on the Narn capital nearly a hundred years before. Outraged, the rebellion
gained support from every Narn on Homeworld. Cities were burned, outposts were
destroyed and mining ground to a halt. Terrorist strikes from Narn forces had
brought exports from Narn to a dwindle. Then, with the help from other races in
the League, the Narn began to cut into the Centauri's galactic trade. When it
became obvious that holding Narn was far more trouble than it was worth, and
having strip mined the entire planet of every natural resource, the Centauri
abandoned the planet Narn in mid2214.
Devastated by the Centauri occupation, socially, globally and morally, the Narn
vowed to never again allow them selves to fall under the boot of oppression.
With science learned from the Centauri, contacts made by Narn slaves with more
benevolent races, combined with what little technology the Centauri had left
behind that was not destroyed or sabotaged, the Narn began the task of
rebuilding their world.
In order to survive, the Narn knew they had to become self-sufficient. To
accomplish this, the Narn fell into tribes once more and began a terraforming
campaign to bring life back to their now desolate planet. Finding the timetable
for global reconstruction too long and with a strong desire for revenge, the
Narn came together again to create a new World Government. The new government
was based off the ruling cast that had lead the Narn to prosperity a century
earlier. Families appointed leaders, leaders became part of a tribes Circle
through which leaders were appointed to the Narns central governing branch, the
One of the first issues addressed by the new Kahri, was the need for Narn to
grow economically and become self-sufficient. It was decided the fastest way to
accomplish this goal was through strength, and thus the Narn began a massive
military build-up. The Narn had learned that the universe was a cruel place and
to survive this new, larger world they had been thrust into, the Narn decided to
become equally ruthless.
Having created the Narn Regime, the once peaceful agrarian race broke onto the
galactic scene with a vengeance. The Narn quickly laid claim to several worlds
and began exploiting their resources to fund their new military. Some worlds
were barren and lifeless and the Narn were able to flourish there. Other planets
were rich with life and, like their former Centauri masters, the Narn conquered
any sentient race they found on a world within their grasp. They had become what
they had hated, conquerors, and did not care. Within twenty years of entering
the galactic scene, the Narns had expanded their regime to include nine
colonies. Of the nine colonies the Narn controlled, four of them were former
Centauri holdings that had either been seized by force during border skirmishes
with the Centauri Republic, or been handed over to the Narns by the Centauri
royal court, in an effort to appease them. As the Centauri did not fight for
their holdings, the Narn believed their former masters had learned to fear them
and cowered before their newfound might.
Following their expansion and the stabilization of their economy, the Narn began
to eagerly pursue trade with every and any race they could find. The idea behind
this went back to ancient Narn societal structures, and the belief that strong
trade was the key to making friends and allies. Unfortunately, the Narns long
fought struggle to free their world and create a galactic empire, left them ill
prepared to deal with the battle field known as politics.
Several races the Narn had opened up trade with early on, quickly accused the
Narns of being traitors and liars, trading with alien powers that were enemies,
some times at war. The Narn didn't understand why the other alien powers found
this to be a problem, but quickly came to realize that dealing with aliens was a
great deal more difficult. Due to their unfamiliarity with political trade
policies, the Narn quickly gained a reputation as being a mercenary race that
would buy, sell, or trade anything for the right price. This was not too far
from the truth, as Narn trade laws were very liberal, allowing for trade and
commerce with all races save the Centauri and those beings the Centauri were
allied with. A law that, at first, also excluded the Earth Alliance.
During a first contact with an Earth ship in 2219, the Narn appeared to be
receptive to opening relations with mankind. Unfortunately, when the Narns saw
humans for the first time they mistook the human crew for being Centauri and
opened fire. Upon realizing their mistake, the Narn continued to be suspicious
of the Earth Alliance, engaging in several boarder skirmishes with the Alliance
before signing a Treaty with Earth in 2224. A decision whose wisdom would soon
In 2228, the Narn made contact with an alien race known as the Dilgar. The
Dilgar, a race as old, powerful and technologically advanced as the Centauri
Republic, had always been kept in check by the Centauri. Now with the Centauri
losing holdings all across the quadrant and shrinking form the galactic scene,
the Dilgar had begun a massive expansion of their own empire. Believing all that
were not Dilgar to be nothing more than potential slaves at best, the Dilgar
quickly began attacking and destroying the outposts of many alien worlds.
The Narn, not wishing to bring down the wrath of the Dilgar, sent a peaceful
delegation to their world. The first two ambassadors sent to Dilgar were used in
scientific experiments, what was left of their remains sent back to Narn. The
third Narn representative was finally able to open relations with the Dilgar
The Dilgar had a long standing hatred of the Centauri, whose powerful Republic
had put the Dilgars empire in check hundreds of years earlier. The Narn used
this common hatred to foster a trade agreement with the Dilgar, in the hopes
that the two races could become friends and, some day, rule the galaxy together.
While the Dilgar did agree to open trade relations with the Narn, the two powers
conducted very little trade. When word of the Dilgars invasion of the
Non-Aligned worlds reached the Narn Home World, many in the Kahri began to worry
about what would happen should the Dilgar decide to invade their space. Despite
these fears, trade with the Dilgar continued.
Less than a year after entering into trade relations with the Dilgar, the
malevolent race discovered that the Narn were trading heavy weapons and medical
supplies to the League worlds. Outraged the Dilgar turned their eyes to the
Narn. The first act of open aggression occurred when a Dilgar warship attacked
an approaching Narn trade fleet, which was wiped out in a matter of seconds.
From there, in order to teach the Narn a lesson about the price of betraying the
Dilgar, they attacked and devastated one of the Narn colonies closest to their
space. When a Narn fleet finally reached the annexed colony, they were horrified
to discover that the Dilgar has used the whole of the Narn populace as guinea
pigs in horrific genetic experiments.
The Narn and newly formed League of Non-Aligned worlds realized the major threat
the Dilgar represented. The Narn now unofficially joined in the war against the
Dilgar, but only to protect their own holdings. Despite Narn objections, several
league worlds petitioned the Centauri to join with them and make a stand against
the Dilgar. The Centauri refused, having their own internal problems to deal
with. A plea for assistance then went out to the ancient and enigmatic Minbari
Federation, who had already signed a non-aggression pact with the Dilgar. In
late 2229, the Dilgar officially declared war on the League worlds and let it be
known that Narn could be next.
Dilgar invasion fleets rampaged across League territories, all but ignoring the
Narn accept when Narn vessels were found in the battlefields. Wave after wave of
allied ships were beaten back, the military forces of the Narn Regime quickly
becoming depleted as the League worlds changed from offence to defence As the
Dilgar fleets marched on, the war against the Dilgar began to look more and more
hopeless. In the year 2231 everything changed.
During what was looking to be a disastrous military error, a fleet of League
ships with some Narn ships present, attacked a Dilgar war fleet. Losses on the
allied forces were heavy and with the Narn and League fleet crippled, the Allied
forces were about to give the order to retreat. Then, from out of nowhere, a
fleet of Earth Alliance warships jumped out of Hyperspace to join the fight,
only a few hours after having declared war on the Dilgar Empire, providing the
allies with their first major victory in nearly a year. For the rest of the war
the League and Earth Alliance forces fought side by side, valiantly beating back
the hordes of the Dilgar Empire. Humanities entrance into the war provided the
Narns with the time needed to deploy their newest warships and fighter craft,
effectively cutting off the Dilgars escape routes thought Narn space. By the end
of 2231 the allied forces had succeeded in beating back the Dilgar forces and
crushing their malevolent empire.
Relations between the Narn Regime and Earth Alliance warmed quickly following
the war, the two races entering into mutual defence treaties with each other and
many in the League worlds. Despite their sledge hammer approach to diplomacy,
relations and trade between the Narn and Earth Alliance continued to strengthen.
When the Earth Alliance went to war with the Minbari in 2245, the Narn were one
of the few to willingly trade with the Alliance, providing humanity with weapons
and technology stolen from the Centauri. Following the conclusion of the
Earth/Minbari war, relations with the Narns soured, due primarily to the
Alliances poor performance during the war, a fact many in the Narn Regime
exploited in their encouragement to attack and seize Earth Alliance holdings.
Although the Narns never committed any attacks, the damage had been done and
trade with the Alliance, despite the need for materials to aid in their
reconstruction, dropped off substantially.
By the time Babylon 5 went on-line in 2256, the Narn Regime had expanded to
include fifteen different solar systems, including their home system. Seven of
the Narn colonies were systems they had liberated from Centauri, some of which
were given to them outright by Centauri Emperor Turhan. Narns continued to
search for new territories to conquer, including a failed attempt to seize the
Centauri agro-colony on Rahgesh III. The Narns also continued to live up to
their mercenary reputation, going to great lengths to acquire any and all
technology that would give them an edge against the Centauri. A key concern of
the Narns by this time, was the lack of telepaths in Narn society. Most every
other race had telepaths and ancient lore told of an alien race constructing a
base on the Narns southern continent and killing off all the Narn telepaths,
effectively leaving the gene that creates telepaths virtually non-existent.
Thus, on several occasions, the Narns attempted to purchase DNA from alien
telepaths, in the attempt to create a Narn telepath of their own. Genetic
experiments were a failure and even the kidnapping of a few alien telepaths here
and there provided little assistance.
By 2259, tension between the Narn and Centauri had reached a boiling point. When
the Centauri Emperor announced a visit to Babylon 5, Narn officials went on a
tirade and Narn ambassador G'Kar went as far as to demand the Babylon 5's
commander, captain John Sheridan, deny the Centauri Emperors request to visit.
Their pleas ignored, the Kahri decided that the Emperors arrival might in fact
be an act of fate. The Narn military was at its peak; the whole of Narn forces
fully prepared for a war they were sure they could win. Thus it was decided that
Narn ambassador G'Kar would take the opportunity to assassinate the Emperor and
send the two super-powers into war.
Before ambassador G'Kar had a chance to kill Centauri Emperor Turhan, the
extremely old emperor collapsed and later died of natural causes. On his
deathbed, Turhan sent a message of apology to the Narn ambassador and, for a
brief moment, a chance for peace looked likely. Unfortunately, forces within
Centauri culture, looking for an opportunity to seize power, decided to attack
and seize control of the Narn colony in Quadrant 37. While it would later be
discovered that the Shadows had in fact attacked the colony on behest of the
Centauri ambassador, the presence of Centauri warships in the area plunged the
two races into war.
The Narn quickly realized that, while under Turhans rule the Centauri were not
prone to striking back at aggressors, his successors held no such reservations
about using the tools of war. Over night the Centauri pulled their massive space
fleet out of mothballs and the Narn quickly found that they were out gunned
three to one by a technologically superior force. One by one the Narn were
beaten back, with the Shadows providing the Centauri with major tactical data
but letting the Centauri them selves engage the Narns. Nine months after
declaring war on the Centauri for attacking their colony in Quadrant 37, the
elite of the Narn fleet was destroyed over the key Centauri supply outpost at
Rogash VII by Shadow forces. While the Narn fleet of two hundred ships were
taken by surprise and easily dispatched by five Shadow Battle Crabs, the bulk of
the Centauri fleet jumped into the Narn home system and used mass drivers to
bomb the Narn homeworld into the stone age. The war was over and the Narns found
themselves right back where they had started, living under the boot of Centauri
2260 was a dark year for the Narn, as the Centauri seized all technology,
weapons, colonies and outposts, reducing the Narns to a slave race. Any who
fought back against Centauri rule were executed as the Centauri began a
Purification program to weed out and execute any Narn who may one day try to
rise up against the Republic. Their defeat led to the Narns re-examining the way
they had treated other races. Many of the older Narns blamed their subjugation
to having adopted Centauri tactics, while younger Narns proclaimed they lost
because they hadn't been enough like the Centauri.
In the end, it was not force of arms that liberated Narn from Centauri rule, but
the sacrifice of one man - G'Kar, last of the Kahri. G'Kar, having been captured
and tortured by the Centauri, made a bargain with Londo Molari to help in the
assassination of the mad Centauri emperor Cartagia, in exchange for the freedom
of Narn. Thus, in 2261 during a hearing being held to explain G'Kar's impending
execution, the last of the Kahri freed himself form his chains and attacked the
guards. Running for his life, emperor Cartagia died of a massive heart attack
that was actually brought on by poison injected into the Centauri emperors
Following the death of Cartagia, newly elected Prime Minister Londo Molari, kept
good his word and freed Narn. G'Kar, who was offered the opportunity to become
Emperor of Narn himself, declined the offer and demanded that the Kahri be
re-instated. Following this, G'Kar returned to Babylon 5 to confer with his
allies in Captain Sheridan’s Army of Light. Once again the Narn have begun a
military build up, a process that is taking much longer due to the loss of more
than half of their colony worlds to the Centauri. Surprisingly, some of the
worlds now under Centauri rule, are home to races the Narn had enslaved, who had
willingly petitioned for membership in the Centauri Republic to ensure they
would not be enslaved by the Narns again.
Narn society is still in a period of adjustment that can only be compared to
Germany of Earth, following the end of World War One. Some Narns hope to once
again strike back against the Centauri, while still others want nothing more to
do with war. Domestic strife within Narn society is quite prevalent and it is
yet to be determined which side will ultimately prevail. Many now wonder if the
Narn will again choose the path of the Centauri, or choose to march down a new
road. Only time will tell.