The Batsuit (or Bat-Suit) is the costume of the fictional character Batman, a superhero appearing in DC Comics. Though the suit has been drawn many different ways by different artists, and the stories themselves have described Batman as modifying the details of his costume from time to time, it is most often depicted as consisting of a scalloped cape, a bat-like cowl, a pair of gloves with blades on the sides, boots, a yellow utility belt, and dark briefs over a tight-fitting body suit with the image of a bat emblazoned on the chest, either as a part of a yellow ellipse or black entirely.

Batman wears this costume both to conceal his identity, and to frighten criminals. Most versions of the Batsuit incorporate some form of body armor, and often night-vision, gas filters, and other aids to combat effectiveness or protection. All versions of the outfit incorporate a utility belt containing a variety of crimefighting equipment.

While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window (in the earliest Detective Comics portrayal simply flying in an open window, in Post-Crisis continuity such as Batman: Year One, dramatically crashing through the glass). Seeing that "criminals are a superstitious, cowardly lot," Bruce adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. Subsequent origin tales have had Bruce terrified by bats as a child, and observing a bat costume worn by his father at a costume ball, but the primary impetus of his decision to adopt the bat persona has always been the incident of the bat coming in the window of his study. It is as a result of this incident that the Batsuit was developed.


Batman's cape, cowl, gloves, briefs, and boots are usually either of two colors: Black (Usually with blue highlights) or blue entirely. The blue highlights on the black are there in order to show detail and give the illusion of three-dimensionality. Over time, the initial blue highlight spread out over the previously black cape and cowl to become the dominant color. Thus artists' renditions depict the costume as black and gray or blue and gray. During the 1990s following Bruce Wayne's return to costume after the events of the KnightsEnd storyline, he utilized an all black costume that incorporated some armor advancements that Jean-Paul Valley had created. The bat symbol on the chest has also alternated from a simple black bat to a bat design on a yellow ellipse. The yellow ellipse was introduced in 1964 as part of the "New Look" Batman stories, and was meant to be a connection to the Bat-Signal.[citation needed] In the continuity of Batman: The Dark Knight Returns the yellow ellipse design was deliberately meant as a target, attracting a potential gunman's aim to the heavily armored chestpiece, and away from Batman's unarmored face. A subsequent issue of Shadow of the Bat re-established the concept. Other elements, such as the utility belt and the length of the cowl's ears, have been changed by various artistic teams.


The basic foundation of the Batsuit is a tight-fitting bodysuit, similar to many superheroes. In early depictions, contrasting briefs are worn over a unitard or union suit, similar to the garb of early 20th century circus performers. Batman #1 revealed that there is a ballistic vest sewn into the costume. In modern depictions, the briefs are integrated into the main costume, so that section of the costume constitutes only a seam and color change from the rest of the suit. The bodysuit has varied in color and style as depicted by different artists: grey tights with dark blue briefs, light blue tights etc.

The Post-Crisis version of the bodysuit is not constructed from simple fabric, but from fictional advanced materials that give it resistance to tearing. In addition, the suit also contains various defense and protection mechanisms layered into the suit's fabric. The basic version of the Batsuit is insulated against electricity and is mildly fire resistant. Batman utilizes many different body armor designs, some of which are constructed into his Batsuits, and others which are separate. In its most basic version, the suit is bulletproof around the upper torso and back. Other versions are entirely bulletproof to small arms fire, and have advanced flexible armor plating. In Batman: Arkham Asylum Batman wears a basic batsuit throughout the game but can unlock a new "Armored" batsuit after completing the main story-line. The armored suit is much bulkier and features heavy plate armor on the torso and limbs and segmented armor on the joints and neck.


[edit] Cape

As different artists have taken over the responsibility of drawing the character, the details of the suit have changed considerably. The original incarnation of the cape was a wing-like structure inspired by drawings by Leonardo Da Vinci.[1] This eventually evolved into a more cape-like design of varying length. Some artists draw the cape with protrusions on the shoulders, likely representing the "thumb" part of a bat's wing, though this is not a consistent addition. The cape is occasionally depicted as bulletproof.[2] The cape varies according to the current writer, sometimes being depicted as bulletproof and fire resistant, and other times being nothing more than simple fabric that tears easily and sustains constant damage and is continuously replaced. For example, in the Batman: The Animated Series episode "Robin's Reckoning", Batman fell through a floor heavily compromised by machine-gun fire and landed badly, hurting his leg. He ripped up his cape and used some pieces of broken wood to make an impromptu ankle splint. In the video game "Batman: Arkham Asylum" the batsuit is damaged many times over the course of the game, the cape being torn and ripped severely.

The cape may also incorporate Nomex fire-resistant/retardant material (as demonstrated in the film Batman Forever and the Knightfall novelization by Denny O'Neil) and a Kevlar weave to slow the impact of bullets. The cape ends also contain some sort of weight tips that prevent the cape from getting tangled or blowing in his face in windy conditions.[citation needed] The weights can also be used for offensive purposes, like striking an enemy by whipping the cape around. This device was expanded in The Dark Knight Strikes Again where the ends of the cape contained razor-sharp blades which Batman used to slice through several corrupt government officials.

In the 2005 film Batman Begins, the cape was also used as a sort of wingsuit; when an electric current was applied to the cape, the shape-memory fibers (much like Shape memory polymer) aligned into a semi-rigid form resembling a bat's wings, allowing Batman to glide over the streets and rooftops of Gotham. A hang-glider version of this concept was presented in Batman Returns, in which a harness folds out of the cape to make it a rigid wing-like structure, then folds back when the wearer rolls forward on the ground after landing. In the show Justice League Batman ejected from the Batplane with his cape acting as a parachute using a harness. After Dick Grayson took over the identity of Batman, he and Damian Wayne, the new Robin and Bruce Wayne's biological son, developed a "para-cape" for their costumes which gives them an ability to glide.[3] However, at the beginning, Grayson finds that the new cape has too much weight. The 2009 video game Batman: Arkham Asylum also gives Batman the same gliding ability as in Batman Begins.

In the 2010 comic book mini-series Batman Beyond, Dick Grayson explains that there is also a tactical reason for adding a cape to the costume: misdirection. It "hides the body, makes it difficult to know where to strike" when Batman moves. However, a flashback reveals that after armor-piercing rounds from the Joker's gun penetrated the cape, it saved Bruce but Dick, who was behind him, was critically wounded. It explains why Bruce eliminates the cape on the Batman Beyond incarnation of the Batsuit, as he'd rather be the one who got shot instead of others.[4]



In addition to concealing his features and contributing to his imposing appearance, Batman's cowl has sometimes served other purposes. Occasionally, the cowl is depicted as having defense mechanisms such as electric shock or stun gas in order to prevent unauthorized removal (as shown in The Dark Knight, Batman: Hush and Justice League of America #24).[5][6] In Batman Begins, Bruce Wayne mail orders the materials to build the cowl through a maze of untraceable shell companies. To avoid suspicion, Wayne orders very large quantities of 10,000, each part sent to different location, and under different aliases. However, because some meta-human criminals have the power to see through solid objects, Batman also lines the cowl with lead to protect his identity.[7] That property is absent in The New Batman/Superman Adventures crossover "World's Finest", where Superman saw through Batman's cowl with ease, it is unknown whether modifications were made later. The cowl also contains shifting lenses that identifies suspect's identities, as well as their weak points (through medical records), while simultaneously avoiding the possibility of eye identification (presumably why he has solid white eyes in his animated appearances). The cowl has special visions, like infrared vision (heat sensors), night vision, and ultraviolet vision.[8] The cowl's visor is also a digital camera for obtaining evidences.[9] Also, in The Dark Knight, Batman uses a sonar concept (via Cellphone) introduced by Lucius Fox. This technology is utilized by using echolocation to triangulate objects via cell phones. Recently (in Detective Comics #838), it's been revealed that Batman also has an echolocation system in the cowl. In Batman: The Animated Series, Batman wears a special motorcycle helmet when riding his Batcycle that is molded with bat ears to accommodate his cowl's ears. In Batman: Arkham Asylum, Batman extensively uses a sophisticated "detective mode" vision enhancement built into the cowl that allows him to see enemies in darkness, including through walls, see their condition and state of alertness, and detect and identify hidden objects and analyze evidence. It also gives him the white eyes while it is activated.

In addition, one of the cowl's ears carries a high-gain antenna for an internal comm-link on the left side of the cowl, allowing Batman to stay in contact with his allies.[10] The comm-link can also scan police radios and other communication frequencies. It also carries an inertial navigation unit to keep him in balance when facing foes such as the Scarecrow or Count Vertigo.[11] The cowl's Kevlar panels provide a level of protection for his head against firearms. The front of the skull and the sides of the temples also have small armor inserts to increase the effectiveness of skull strikes and protect from concussive blows. Repeated encounters with the Mad Hatter also forced Batman to shield his cowl against the villain's mind control. Its basic design has remained unchanged; however, it has been frequently updated to advance Batman's crusade. The one aspect of the cowl that does undergo variations is the ears, although the length and pointiness of the ears is supposedly primarily due to the style of the artist drawing Batman, and tends not to be tied to the functionality of the cowl in any way.[citation needed] In Batman: The Brave and the Bold, the cowl's ears can change lengths for various uses. However artist Karl Kerchl has drawn Batman's costume vault showing that he has a wide selection of cowls with ears of different lengths.

Despite that Dick Grayson's cowl is supposedly has the same features as Bruce Wayne's, Grayson often finds it interferes his peripheral vision when wearing it.

In Batman: Cacophony, during Batman's hunt with the masked serial killer Onomatopoeia, the Dark Knight reinforced one of his cowls with a secondary armor beneath its kevlar headpiece with bloodpack lining in anticipation of being shot in the skull, to create an opportunity to fake his own death to get himself closer to the villain. This was based from assassin Deadshot's helmet designs.



In the earliest Batman stories of Detective Comics, the costume featured a few curiosities before it evolved in to its more or less standard style. The first gloves were purple in color, ordinary looking, and lacked any sort of scalloped fins or other stylings, and only came to the wrists. The second Batman adventure depicted the character wearing no gloves at all. A few issues later the gloves became longer, and by 1940 the familiar fins were added (in early stories, these pieces originally resembled miniature, scalloped bat wings, but eventually became three simple triangular fins). In some later incarnations, the scallops are attached to a separated bracer worn below the glove around the wrist. In Batman Begins these bracers are part of the costume of the ninja sect Wayne trained with, painted black - this set are hard enough to slice Ra's al Ghul's sword into many pieces. Traditionally, the scallops serve a defensive purpose and are used to defend against bladed weapons, such as swords or knives. In The Dark Knight, Batman is given enhanced gloves with which the fins can be launched by pressing a button and fired to become like throwing stars. Towards the end of the movie, Batman launches them at The Joker effectively incapacitating him.

Additionally, the gloves have been specially treated to be both shock-proof as well as radiation-resistant.[citation needed] The glove designs that incorporate fingertip blades[citation needed] also have joint armor-reinforcement in the glove, from the wrists and knuckles to the fingers. He also has electrical shockers in the fingertips of his gloves, which are used to control the structure of his cape. Additionally, Batman hides a few pieces of his arsenal in his gloves, such as a lock pick.[13] Also as stated in the Batman hand book, the knuckles of the glove contain a small amount of lead shot to increase the force of his blows, however this has yet to be seen in the comic book series. Similar knuckle reinforcement can be seen in the video game Batman: Arkham Asylum, where Batman actually sprays his knuckles with an explosive gel to drastically increase the force of a punch; the explosion effectively destroys his glove, and nearly breaks his arm.



In Batman: Year One, it is depicted that Batman hid a few pieces of his arsenal in his leather boots, such as a blow gun (its length made it impossible to fit in Batman's belt compartment) with fast-acting anesthetic darts and an ultrasonic device built into his left heel. The basic design of the boots are modeled on Tactical boots, but they are made from lightweight rubbers and are much more flexible to allow for full extension when kicking. The boots feature a unique "slingshot" ankle reinforcement design[citation needed] that acts as both armor and as reinforcement for the ankle joint when kicking or landing from high distances. The bottom is a flexible split sole design and is textured for a variety of surfaces. The boots also have steel toes, making them much more effective when on the offensive. Although Batman is already an accomplished Olympic level swimmer, during the Batman: Hush storyline, it is revealed that he installed underwater propellers in the heels. In Batman Begins, a boot heel is revealed to contain an ultrasonic signaling device capable of calling live bats to it as a form of protection and cover for Batman during a getaway. This device was originally introduced in the Batman: Year One series. In Batman & Robin, the boots have ice skates built into them.



The Batsuit has been repeatedly updated in order to reflect advances in technology. Originally the costume contained no protective armor, since the creative talent felt that it made Batman seem too powerful to see him shrug off bullet hits.[citation needed] However, the real world advent of various forms of personal protective materials like Kevlar and the realization that being shot while wearing such protection should still be avoided, has led to the costume being re-imagined with varying forms of bulletproof protection which employs the aforementioned use of the suit's chest symbol to lure shots at the armor's strongest point. Despite the armor, Batman almost always evades gunfire and is very rarely actually shot. In the 1989 film "Batman", one of the Joker's men shoots Batman nearly point-blank in the chest. The suits body armor saved his life yet the force was still enough to briefly render him unconscious. Although the suit often included a neck-brace and other preventative bracing, after recovering from his spinal cord injury (the result of Bane's attack), Batman reinforced the armor with a material to dampen shocks and impact, along with a spinal brace, to protect him from such abuse. The Batsuit also has a magnetic signature harness, allowing Batman to attract his body to a gargantuan metal object (like a plane).

During The Resurrection of Ra's al Ghul, Batman acquired an ancient suit of armor from Talia al Ghul, The Suit of Sorrows. According to its legends, it can impart strength and speed of its wearer but also would completely corrupt anyone whose heart and soul is not pure. At first, the Dark Knight was dubious of the legend, but eventually experienced an aggressive behavior while wearing the armor during patrols. Batman later learns from a member of The Order Of The Pure, a splinter faction of The Order Of St. Dumas, that the armor once belonged to a knight named Geoffrey de Cantonna, who massacred hundreds of people in an alpine valley in 1190. The Suit of Sorrows becomes one of the trophy displays within the Batcave, to remind the Dark Knight that he must be ever vigilant not only in his crusade against crime, but also himself.[15] The new Azrael takes up wearing the suit eventually.

In all eight one-shots of Bruce Wayne: The Road Home, which sets after the events of Batman: The Return of Bruce Wayne, show that Batman has developed an exosuit mimicking Amazo's capability of copying metahuman powers, includes Superman's heat vision, superspeed which is labelled with SF as in The Flash's speedforce, Martian Manhunter's invisibility, emitting a Green Lantern's ring's energy, a lasso mirroring Wonder Woman's Lasso of Truth, and superstrength. There is a design flaw on this suit: it uses too much power to keep it functioning. Thus, Batman must only use it for a limited amount of time. Lucius Fox also supplies Bruce Wayne and his son Damian a pair of experimental jetsuit prototypes. They can provide artificially enhanced strength and endurance as well as short-range flight capability. The prototypes are considered too risky and expensive for operational military use, allowing the Waynes to utilize them for the family's Batman Inc. project.


Utility belt and other equipment

Batman's utility belt is his most characteristic prop, much like Wonder Woman's Lasso of Truth, or Green Lantern's ring. The exact contents of this belt are not known because Batman usually changes it to suit his needs. His uncanny ability to carry unusually appropriate tools is legendary. Batman's enemies are especially interested in the utility belt as they believe it will give them an advantage over him, but the belt's compartments are locked and only Batman knows how to open them (except on one condition in Justice League, when Lex Luthor managed to open it and in an episode of The Batman "The Cat and the Bat" Catwoman stole Batman's utility belt and managed to open the cylinders.) Occasionally, the utility belt is depicted as having defense mechanisms such as electric shock, locks, marker paint, or stun gas in order to prevent tampering. The belt is almost always yellow in color, and the look of the belt is usually depicted as having either capsule-like cylinders or military style pouches to store his equipment in.

The array of devices Batman carries have become more complex over time. The simple coiled rope and batarang scaling equipment became a rocket-powered (or compressed-air-powered) grapple gun.[17] The suit has also carried on different occasions a re-breather device, flash and gas grenades, explosives and a detonator, lockpicks, a signaling device for the Batmobile, electronic surveillance equipment (including video camera and monitor), a forensic kit for gathering crime scene evidence, a medical kit, a small toolkit, a homing device, a cache of money and, in early incarnations, a pistol in a holster. On any occasion where Batman anticipates encountering Superman, he has also carried (in a lead case) a Kryptonite ring given to him by the Man of Steel as a weapon of last resort (in some instances, Batman has acquired - or manufactured - the kryptonite himself, such as Frank Miller's The Dark Knight graphic novels). One exception to this is seen in Kingdom Come, since in that novel, Superman has become impervious to kryptonite.



Utility Belt

 Batman's utility belt is one of the most characteristic portions of Batman's costume. Similar belts are used by the various Robins, Batgirls, and other members of the Batman family.


[edit] History


Batman has many weapons inside batman utility belt (the first writer other than Bill Finger to write the adventures of Batman in Detective Comics), with introducing the utility belt concept in Detective Comics #29 (July 1939).[1] In its first appearance, Batman's utility belt "contain[ed] choking gas capsules."[2] Two issues after the utility belt debuted, Fox also wrote the first appearance of a bat-themed weapon, when the batarang debuted in the story "Batman vs. the Vampire" in Detective Comics #31 (Sep 1939).[3]


Up until 1989, most artists drew the utility belt as a simple yellow belt with a buckle and cylinders around it. In 1986, Frank Miller drew Batman's utility belt with military-style pouches in the Batman: The Dark Knight Returns limited series. This rendition was utilized again in Batman: Year One and used by almost every artist in the Batman: Legends of the Dark Knight comics series. In 2000, the pouches became a standard feature in the depiction of the utility belt.


One feature added to the utility belt in Tim Burton's live-action films, Batman and Batman Returns, was a small motor which would move items from the back of the belt around to the front allowing Batman easier access to his weaponry and tools.[citation needed]


A common gag amongst comic fans is Batman's apparent ability to carry a tool for almost every eventuality on his belt, all prefixed with the word 'bat', such as bat-cookies and bat-milk. Often, especially in the Adam West series, Batman could carry everything needed for a particular scenario, from typical batarangs to a miniature batphone which remotely linked to the one in the Batmobile.


[edit] Description


Although seemingly unremarkable in appearance, the utility belt is one of Batman's most important tools in fighting crime. Consisting primarily of a strap and buckle, the utility belt houses ten cylindrical cartridges that are attached to the outside of the belt. The buckle itself typically contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt houses Batman's supply of batarangs.


Each of the ten cylinders contains various tools integral to Batman's war on crime, and are interchangeable with other cylinders depending on Batman's needs. Through the years, Batman has modified the contents of his belt to accommodate various crime-fighting scenarios.


During the events of No Man's Land, Batman made use of a simpler workman's belt with larger pockets due to the necessity of carrying more equipment. After No Man's Land, he designed a new bulkier version of the belt, which resembled the workman's belt he wore but with high-tech upgrades and security measures.


In the animated series Batman Beyond, the belt is incorporated into the batsuit Wayne's successor, Terry McGinnis wears, with features such as the buzz blade belt buckle, and button on the buckle to activate the suit's camouflage system. In one episode where a malevolent computer intelligence named Vance seized control of the suit, McGinnis donned one of Wayne's old utility belts, loaded with vintage equipment, to confront the menace.


In the more recent animated series The Batman, the belt contains highly advanced gadgets that allows Batman to summon his vehicles, thaw him out in case of being frozen, and control his surveillance batarangs. The utility belt incorporates security features to prevent anyone other than Batman from wearing or using it. Batman once extended the design of the utility belt to shoulder and chest for carrying a number of vampire-fighting gadgetry such as garlic bombs, the garlic-treated batarangs, vaccine to counteract the vampiric virus, and presumably sacred items commonly known to enable warding off the creatures such as holy water, Christian cross, and rosary in The Batman vs. Dracula when Gotham had an outbreak of vampirism caused by Count Dracula. The extension of the belt would also create a shape of a cross, resembling a Christianity icon.


[edit] Contents


Elements of the utility belt at times include, but are not limited to, the following:

Batarangs: A customized throwing weapon used by Batman. Interpretations of the weapon have varied from the boomerang to the shuriken.[10] Recent interpretations have shown a large array of different types and sizes for different effects (i.e. blunt impact, edged, slashing).

Bat-lasso: Thrown around the feet of Batman's enemies to tie them with a composite-nylon cord. Often causes an escaping opponent to trip. With the push of a button in Batman's glove it can deliver an electric shock.

Bat-cuffs: Bat shaped handcuffs, resembling the kind used by Special Forces units. These restraints are made of a lightweight diamond-impregnated

nylon overlaying a banded steel core. Using a one-piece design, they slide closed and have to be cut off. Batman has given a special tool with a diamond-edged cutting implement to the Gotham PD for removal.


Bat-Tracer: Used to track enemies Batman cannot follow closely.

Communications device: Often an earbug housed in an ear of Batman's cowl, but sometimes handheld.

Bat Line: A device that shoots out a steel line in both directions making a zip line. In the 2009 video game Batman: Arkham Asylum it is called the Line Launcher.

Bat-Darts: Tipped with tranquillizers

Bat first aid kit:

Cryo Capsules: Small capsules that release a cryonic acid upon the breaking of the shell.

Bat Goo gun: A handheld foam projector that fires an adhesive-like substance to incapacitate opponents.

Grapple gun: Used to fire a bat-shaped hook attached to a high-tensile wire line in order to scale sheer surfaces and/or swing across gaps.

Night vision bat-goggles: Using Starlite infrared lenses to see thermal output in low light or non-lit situations. Currently built-in to Batman's cowl.

Batlight: A simple but powerful flashlight. Batman uses it in numerous episodes of the animated series, usually when looking for clues, or through private files in the dark. Sometimes replaced by an infrared version that provides illumination viewable only through special eyepieces in Batman's cowl, which allows him to see in the dark without becoming visible himself.

Flamethower: a miniature flamethower that was used on BatBane in the "Ghosts of Batman arc"

Kryptonite Bat ring: Stored in a lead box, it is reserved for emergency use against a rogue Superman and/or other Kryptonians.

Batcetylene torch: A strong miniaturized laser used as a cutting tool.

Line gun: (Grapnel Gun) Similar to a grappling hook, the line gun uses a strong clamp attached to a high-tensile wire for scaling surfaces and/or traversing gaps. It can be recovered by releasing the clamp and rewinding the cable. It was based from one that is designed as compact climbing gear for commando units.

Bat pick: Sometimes kept in the gloves instead.

Bat Marbles: Rolled down stairs to imitate footsteps. Depicted as a magnetic metal ball in the "Hush" storyline arc.

Micro bat-camera: A miniature camera

Bat smoke grenades: Grenades can contain smoke or any other noxious gas such as anesthesia

Miniaturized bat-toolkit

Bat Breather: Allows Batman to breathe underwater or in vacuum. Depending on the writer and/or artist, it may also be incorporated with the gas mask.

A Master Bat-Key (sometimes mistakenly called a skeleton key) is perhaps the simplest tool in Batman's utility belt.

Bat pellets: Often used to quickly provide cover for Batman's stealthly exits and entries. Knock-out gas pellets are used as well for non-lethally  incapacitating opponents. Lachrymatory and regurgitant agents are deployed by throwing or breaking open the small hardened-gelatin spheroid capsules.

Bat tazer, used by Batman to stun his enemies with an electrical shock to temporarily paralyze them

Bat (Flash-Bang) grenades: Emits bright light and loud sound to blind and stun enemies.

Thermite Bat grenades: An incendiary used to burn[35] through obstacles. In Batman: Year One, the thermite charge ignited accidentally and destroyed the utility belt. Although they are identified as Thermite, it is safe to assume that Thermate is used instead. (The former is a World War II technology which

has largely been replaced by the latter.) In Judgement on Gotham (1991), Batman is equipped with a phosphor-based incendiary device.

Bat bags: Bags in which to hold evidence.

Collapsible bat-sword seen in Batman: The Brave and the Bold, sharp enough to cut through steel objects such as Clock King's robots. Resembles a Lightsaber.

Bat-Saw used in Batman & Robin to cut through Poison Ivy's vines.

Bat-Heater mini bat shaped tool used to melt ice.

Bat Listening devices: Miniature listening devices or 'Bat bugs', sometimes fired from a modified pistol and used to listen in on criminals' conversations. Used in Batman: The Animated Series.

The Batrope helps Batman slow his descent during rooftop leaps. The Batropes are lightweight and combine the strength of rappelling ropes with the flexibility of a bungee cord. These monofilament de-cel cables tested to 400 lb of support weight. Batarangs are generally thrown to loop around and secure the target. Meanwhile, there's a lanyard attach point in the tail.


[edit] Grappling Gun


The grapple (or line) gun[39][40] (or Batcable[41]), normally allows Batman to scale up or rappel down tall buildings, or swing[42] between Gotham City skyscrapers on successive lines.


Similar to a grappling hook and speargun, the line gun uses a strong clamp attached to a high-tensile wire for scaling surfaces and/or traversing gaps. It can be recovered by releasing the clamp and rewinding the cable. It was based from one that is designed as compact climbing gear for commando units. In emergencies with small and powerful explosives he cannot defuse in time, Batman has used the gun on occasion to fasten the explosive to the gun's line clamp to launch it away to explode at a hopefully safe distance.


A magazine of explosively-propelled darts attach to de-cel jumpline reels secured with braking and clipping mechanisms inside the grapnel gun sleeve. "Smart" acceleration motors within the grapnel dart head enables attachment to light aluminum, steel, or concrete masonry. The dart is also engineered for snap-on mini-carabiner or high-test de-cel line, and the state-of-the-art industrial retracting motor attached to the reel is powerful enough to lift several hundred pounds.


[edit] In other media


[edit] Batman (1989 film)


This grapple gun[4][43] was a spring action, speargun-like device that shot a grappling hook and, when needed, paralyzing gas.


[edit] Batman Returns


The grapple gun[4][44][45] from Batman Returns was based on the first model from the 1989 Batman film. It was revised around the handle. Now, it had more chrome parts. The launcher was now at the lower part, but on the upper surface and it was operated with the thumb.


[edit] Batman Forever


The look of the grapple gun[4][46] changed dramatically for Batman Forever, to fit with the new[47] Batman (Joel Schumacher directed instead of Tim Burton, and Val Kilmer was the star instead of Michael Keaton). Now, it was more powerful and could cut through hard steel and rock, as seen in the opening bank sequence.


[edit] Batman & Robin


The grapple gun[4][48] from Batman & Robin was very different from the one from Batman Forever. It can be attached on Batman's glove or the utility belt. The 90 m rope it launches can carry as much as 400 kg.


[edit] Batman Begins and The Dark Knight


The grapple gun[49][50] from Batman Begins was propelled with compressed air works with a magnetic grappling hook. The 31st climbing cable was tested on a load-carrying capacity of 350 lb (160 kg).


[edit] Batman: The Brave and the Bold


In Batman: The Brave and the Bold, the latest Batman cartoon, the Caped Crusader uses a very different version of the grapple gun. It is in the shape of a bat and fires the bats head which attaches to something then pulls Batman to it.


Bathound uses a belt similar to the Batman in Brave and the Bold in which there is a bat grappling hook along with sleeping powder.




The Batmobile is the automobile of DC Comics superhero Batman. The car has evolved along with the character from comic books to television and films. Kept in the Batcave, which it accesses through a hidden entrance, the Batmobile is a gadget-laden vehicle used by Batman in his crime-fighting activities.

Batman first drove in Detective Comics #27 (May, 1939). A sedan, the vehicle was simply referred to as "his car". It soon began featuring an increasingly prominent bat motif, typically including distinctive wing-shaped tailfins. In the early stages of Batman's career, he modifies it with armor and technologically advanced automotive customization and turns the Batmobile into a sleek street machine. The Batmobile has gone through numerous incarnations, and as state-of-the-art technology has continued to advance, the vehicle has had to change to stay a step ahead of real-life cutting edge advances.

The vehicle that became the Batmobile was introduced in Detective Comics #27, the first Batman story. Originally, the vehicle was a simple red convertible with nothing special in its functions. Although the Batplane was introduced in Detective Comics No. 31, the name "Batmobile" was not applied to Batman and Robin's automobile until Detective Comics No. 48 (February 1941). Other bat-vehicles soon followed, including the Batcycle, Batboat and Robin's Redbird.

The car's design gradually evolved. It became a "specially built high-powered auto" by Detective Comics #30, and in Batman #5, it began featuring an ever-larger bat hood ornament and an ever-darker paint job. Eventually, the predominant designs included a large, dark-colored body and bat-like accessories, including large tailfins scalloped to resemble a bat's wings.

Batman No. 5 (Spring 1941) introduced a long, powerful, streamlined Batmobile with a tall scalloped fin and an intimidating bat head on the front. Three pages after it was introduced, it was forced off a cliff by the Joker to crash in the ravine below. However, an identical Batmobile appeared in the next story in the same issue.

The live action television series was so popular that its campy humor and its Batmobile (a superficially modified concept car, the decade-old Lincoln Futura, owned by George Barris whose shop did the work)[2] were quickly introduced into the Batman comic books. But the high camp and general silliness of the television show did not sit well with long-time Batman comic book fans. So, when the series was canceled in 1968, the comic books reacted by becoming darker and more serious, including having Batman abandon that Batmobile. Its replacement for a number of years was a much simpler model with a stylized bat's head silhouette decal on the hood being the only decoration of note. The 1960s TV style Batmobile still appears from time to time in the comic books, most recently in Detective Comics #850 and the issues of Batman Confidential.

In mid-1985, a special variation of the Super Powers toyline Batmobile appeared in both Batman and Detective Comics.[3] This design had a full set of front and rear canopies, "Coke-bottle" sides, integrated fins, and generally rounder features, just like the toy. The only difference between this car and its toy counterpart is the nose, which was occasionally drawn to appear longer and more pointed.

In Batman: The Dark Knight Returns, the Batmobile has been modified into a tank-like armored riot control vehicle, complete with machine guns shooting rubber bullets, a large cannon mounted on the front, and large tank treads in place of tires. According to Batman's narration, the only thing that can penetrate its armor "isn't from this planet." Batman also mentions that it was Dick Grayson who came up with the name. The tank-like vehicle appears to take up two lanes of traffic on a normal road, evidenced when returning from Batman's initial fight with the leader of the Mutants, and thus is too big for normal land travel around Gotham. In the scenes prior to Batman's last stand with the Joker, Batman uses a motorcycle to traverse the city, using the tank again after the attempted nuclear strike and fires in Gotham. This Batmobile reappeared in All Star Batman and Robin the Boy Wonder #4, which shows its construction by robots in the Batcave.

Beginning in the 1990s, the number of comics featuring Batman mushroomed with spin-off titles, limited series, and graphic novels. At the same time, there was considerable experimentation with styles of illustration. With different illustration styles in so many different books, there was naturally a corresponding diversity of designs for the Batmobile. This has continued with designs for the Batmobile ranging from conservative and practical to highly stylized to outlandish.

During the Cataclysm storyline, it is revealed that Batman has hidden a number of spare vehicles across the city just in case. A Humvee serves as a primary mean of transportation to cross the earthquake-ravaged city during the Aftershock storyline, as most of the Batmobiles are wrecked by the quake. These vehicles are not as sophisticated as the Batmobiles, but some of them are armored to withstand weaponry mounted on military automobiles.

In the Batman: Hush storyline, a splash page by Jim Lee shows all the previous Batmobiles (from comics, movies, and all TV series) in storage in the Batcave. In addition, some incarnations of the character, such as Batman: The Animated Series, establish that Batman has a large ground vehicle fleet of various makes and models as well as utility vehicles to use when the Batmobile would be too conspicuous.

In Frank Miller's All Star Batman and Robin the Boy Wonder, the car can morph into a harrier jet and a submarine. Dick Grayson comments that the name Batmobile is "totally queer". However, in Batman: The Dark Knight Returns, which exists in the same continuity, Grayson was stated as the one who invented the name.

The metafictional Batmobile Owner's Manual, released in 2008, gives theoretical specifications of the car as if it were real. The book states that the Batmobile's five cylinder engine is more powerful than turbine jet engines, and capable of achieving up to 1,700 horsepower (1,300 kW).

In the new series Batman and Robin, a new Batmobile is unveiled. This model is capable of flight, although is not as maneuverable as the Batwing. It can fire 19 types of projectiles, one of which is a flame retardant non-toxic foam, and features a concussive sonic blast device. The new Batmobile was designed and constructed by Bruce Wayne; however, its construction was the source of great frustration to him, as mentioned by Alfred. In Batman and Robin #1 it is revealed that Bruce's son, Damian Wayne, solved the problem of its inability to fly.

In late 1965 20th Century Fox Television and William Dozier's Greenway Productions contracted renowned Hollywood car customizer Dean Jeffries to design and build a "Batmobile" for their upcoming Batman TV series. He started customizing a 1959 Cadillac, but when the studio wanted the program on the air in January 1966, and therefore filming sooner than he could provide the car, Jeffries was paid off, and the project went to George Barris.[12] Barris was trying to get Hollywood's attention with the Futura, but aside from "It Started With a Kiss" in 1959, the Futura had been languishing in his Hollywood shop for several years. With only three weeks to finish the Batmobile (although in recent years Jeffries says that his car was dropped because he was told it was needed in "a week and a half",[13] he was quoted in 1988 as saying "three weeks"[14] as well), Barris decided that, rather than building a car from scratch, it would be relatively easy to transform the distinctive Futura into the famous crime-fighting vehicle. Design work was conducted by Herb Grasse, working as an associate designer for Barris.

Barris hired Bill Cushenbery to do the metal modifications to the car and its conversion into the Batmobile was completed in just three weeks, at a reported cost of US$30,000. They used the primer-painted, white-striped car in October, 1965, for a network presentation reel. Shortly afterward, the car was painted gloss black with "fluorescent cerise" stripes. Barris retained ownership of the car and leased it back to 20th Century Fox and Greenway Productions for use in the series. The estimated 1966 value of the Barris Batmobile was about $125,000, but today it is estimated to be worth at least US$2 million.

In December 1965 Ford sold the Futura to Barris; despite its huge original production cost—the equivalent of approximately US$2 million in 2009[16] -- Barris was able to purchase the vehicle for the nominal sum of $1.00 and "other valuable consideration".

When filming for the series began, several problems arose due to the age of the car: it overheated, the battery went dead, and the expensive Mickey Thompson tires kept blowing. By mid season, the engine and transmission were replaced with those of a Ford Galaxie. The most frequent visual influence of this car is that later Batmobiles usually have a rear rocket thruster that fires as the car makes a fast start.


[edit] Technical specifications

 Curb weight: 5500 lb

   Wheelbase: 126 in

   Length: 226 in

   Width: 90 in

   Height: 48 in

   Fins: 84 in

   Engine: 390 in³, V-8 (so-called "atomic turbine")

   Transmission: B&M Hydro Automatic (2nd transmission)


[edit] Features


Reputedly, every gadget seen on the Batmobile used in these films was fully functional, including the gas turbine powering the vehicle, which consumed fuel so fast that there was only enough fuel capacity to run it for the approximately fifteen seconds of the longest shot in which the viewer can see it operating.


This Batmobile's gadgets include a nose-mounted aluminum Cable Cutter Blade, Bat Ray Projector, Anti-Theft Device, Detect-a-scope, Batscope, Bat Eye Switch, Antenna Activator, Police Band Cut-In Switch, Automatic Tire Inflation Device, Remote Batcomputer—radio linked to the main Batcomputer in the Batcave, the Batphone, Emergency Bat Turn Lever, Anti-Fire Activator, Bat Smoke, Bat Photoscope, and many other Bat gadgets. If needed, the Batmobile is capable of a quick 180° "bat-turn" thanks to two rear-mounted ten-foot Deist parachutes. The main license plate seen throughout the series was 2F-3567. Some changes were made during the run of the series, including different license plates, removal of the Futura steering wheel and substitution with a 1958 Edsel steering wheel, and the addition of extra gadgets such as a net in the trunk, remote-controlled driving, a rear-facing camera under the turbine exhaust port, and the Bat Ram.[18] Other devices included:

Emergency Bat-turn Lever (releases the Batmobile's parachute that enables quick turns)

Bat-ray (capable of many tasks, such as remotely opening quarry's vehicle doors)

Automatic fire extinguisher

Mobile Batcomputer (in trunk)

Bat Beam

Emergency tire inflator

Bat Smoke Screen

Bat-tering Ram (also known as the Bat-ram, used for knocking down reinforced doors)

Voice Control Batmobile Relay Unit

Bat-photoscope (works in conjunction with the Microfilm Crime File in the Batcave. Through this device a photo from the crime file can be reproduced remotely in the Batmobile.)


Police band cut-in switch

Mobile tracking scope

Remote Bat Computer Switch


[edit] Other appearances

Barris built two fiberglass copies of the original Batmobile for exhibition on the car show circuit and a third for exhibition drag racing. Eventually, the three copies (and the screen-used metal Futura Batmobile) were covered with a black velvet "fuzz" paint, presumably to hide stress cracks in the fiberglass bodies. Later, all three were restored to their gloss black paint job. The three replicas are all based on a 1965–1966 Ford Galaxie. Barris has retained ownership of the original television series car, which is currently on display at Barris Customs in North Hollywood, California. The three Barris copies all reside in private collections, including the exhibition drag racing version driven by wheelstanding driver Wild Bill Shrewsberry. This car was built with a dual-quad Holman Moody Ford 427 V8 engine, Art Carr-prepared Ford C6 automatic transmission and 5.14 gears in the rear end. Quarter-mile times were in the mid-12 second range, primarily because Shrewsberry would launch the car in second gear and smoke the overinflated rear tires for show down most of the strip. The "rocket exhaust" was made functional via a tank filled with either gasoline or kerosene which was pumped out the exhaust port and ignited electrically.


The #2 Barris-built Batmobile is owned by Dr. Anderson, New Jersey. The #3 Barris-built Batmobile was sold by the Hart estate recently to an unknown buyer. The #4 Barris-built Batmobile is owned by Mr. Jackson, California. The so-called #5 Batmobile is owned by Scott Chinery's widow, New Jersey.


[edit] Replicas


In October, 2010, DC Comics authorized Fiberglass Freaks in Logansport, Indiana, to build officially licensed 1966 Batmobile replicas. One of Fiberglass Freaks' 1966 Batmobile Replicas sold at an R & M auction for $216,000.



[edit] Technical specifications

 Length: 260.7 in

Width: 94.4 in

Height: 51.2 in

Wheelbase: 141.0 in

Wheels: Cast alloy, 15 × 6.5

Tires: High aspect L60-15

Acceleration: 0-60 in 3.7 seconds

Maximum Speed: 330 mph with booster

Engine: Jet Turbine

Fuel: High octane; 97% special (gasoline paraffin mixture)

Torque: 1750 lbf.ft at 98.7% ROS


For quick maneuvers, this Batmobile had side-mounted grappling hook launchers and a central "foot" capable of lifting the car and rotating it 180°.


[edit] Features


Spherical bombs could be deployed from its sides. An afterburner[25] was housed in the back. Two Browning machine guns were hidden behind flaps in each fender. Its Grappling hook, once hooked on a structure, serves as an anchor to allow the batmobile to make an extremely sharp turn at high speed that its pursuers typically cannot duplicate. It had superhydraulics for course changes, and a batdisc ejector (side-mounted) that could fire precisely 15 Batdiscs in the 1-second pulse. Other gadgets included chassis-mounted shinbreakers, oil slick dispensers and smoke emitters. Inside, the two-seat cockpit featured aircraft-like instrumentation, a passenger's side monitor, self-diagnostics system, CD recorder, and voice-command recognition system. In Batman Returns it is shown to have a secondary mode referred to as the "Batmissile", where the wheels would retract inward and the sides of the vehicle would break off, converting the car into a thin bullet train-like form capable of squeezing through tight alleyways. Obviously, this secondary mode would require the car to be reassembled and significantly repaired.


The Batmobile's shields are made of ceramic fractal armor panels. They explode outward when struck by projectiles, deflecting injurious force away from the car and its occupants. If Batman must leave the Batmobile for an extended period of time, he can, through a voice command spoken into a wrist device (specifically, the word "shields"), activate the Batmobile's shielding system. This prevents anyone from tampering with the vehicle while it is left unattended. Bulletproof and fireproof steel armor plates envelop the body and cockpit entirely. While this armor is in place, the vehicle cannot be driven. In Batman the shields[26] were not fully functioning. In reality, a life-size model was built, and the shield activation sequence was created with stop motion animation technology. In Batman Returns, the shields[26] held the same characteristics. However, the design was slimmer and the special effects were provided by computer-generated imagery. In shield mode, a small but powerful bomb can be deployed.


[edit] Batman Forever


Main article: Batman Forever






The Batmobile of Batman Forever.

As the Batman films were handed over to director Joel Schumacher from Tim Burton, the design for the Batmobile updated. Decorative lighting was added to the vehicle's rims, sides and front edge, and the wing-shaped fins reached further into the air. New abilities included a grappling hook allowing the Batmobile to drive up walls, as well as the speed to perform large jumps from surface to surface during chases across Gotham City's elevated freeways and gigantic statues.


The Batman Forever Batmobile's ability to drive up walls was displayed as Batman eludes a dead-end provided by Two-Face and his henchmen. Later in the film, Dick Grayson takes the Batmobile for a joy ride without Batman's permission or awareness. Ultimately, it was destroyed when the Riddler deposited a sack full of explosives in the cockpit. Batman Forever is also notable for the phrase uttered by Batman to Dr. Chase Meridian "It's the car, right? Chicks dig the car."


The design of the Batmobiles of the Schumacher films have garnered criticism for allegedly resembling giant phalli.[28]


[edit] Technical specifications


The Batman Forever Batmobile had a Chevrolet 350 ZZ3 high-performance motor. The body is made from a vacuum-bagged high-temperature epoxy fiberglass laminate. The wheelbase is 118 in. (118 inches (3.0 m)), the average car wheelbase measures around 103 (USDOT Data 1980–2000) inches. In all, its size was 300 in long and 126 in high. Carbon fiber was used to build the body of this particular Batmobile. The specifications for the Batmobile in this film are:

Length: 300 in (7.62 m)

Width: 94.4 in

Height: 126 in (3.20 m)

Maximum Speed:330 mph with booster

Engine: Off-road running engine

Wheelbase: 118 in

Tires: Pivotable


[edit] Features


The Batman Forever Batmobile sought to accentuate its intricate lines. To do this, the filmmakers equipped it with engine panels, wheels, and undercarriage that were indirectly lit so that they appeared to glow blue. The Batman Forever car also had a split cockpit canopy, separate fenders, and jet exhaust. The roof fin could be opened into a "V" shape for a more contemporary look, though the only time this was shown is during the scene when Dick Grayson is taking the car out for a joyride through the city. The wheels were made to keep the bat emblems upright when the wheels are turning. The bat-emblem hubcaps was a counter-rotating gear that transferred into a stationary point. The two-seat cockpit featured a rear-view monitor, system diagnostics display, and custom gauge cluster. H. R. Giger was chosen to design the Batmobile in the very early stages of production. He left due to creative differences. His designs are on his official website in illustrated and 3D Graphic Art form. There were two primary avoidance/defense features on the Batman Forever version. First, it had the ability to lock all four wheels perpendicular to its centerline, to allow for quick sideways movement. Second, for more dire circumstances, the Batmobile could reroute the jet exhaust to under its front end and launch grappling cables at overhead anchors. With the nose up and the lines in place, the car could climb sheer vertical surfaces like building walls as if it were driving on flat ground.



[edit] Batman & Robin


Main article: Batman & Robin (film)


A new Batmobile is seen in the 1997 film Batman & Robin. It is prominently featured in one scene in which, as Batman and Robin are in pursuit, Mr. Freeze shoots the underside of the car for several seconds with his freeze-gun, before the car crash-lands. However, in the next scene in the Batcave, the Batmobile is sitting back on its pedestal appearing to be in perfect condition.[30]


[edit] Technical specifications


In Batman & Robin, the aerodynamic chassis design and "T" axis wheelbase provided the Batmobile counter-balance gyrometric stability, allowing for high velocity 90-degree turns at speeds greater than 70 mph without losing momentum. Initial plans had the Batmobile being able to transform into the "Bathammer" vehicle seen in this film,[A] but were abandoned. The specifications for the Batmobile in this film are as follows:[31]

Length: 396 in (33 feet (10 m)) long. The six flame columns formed a V-shaped output of 71 in (1.80 m) length.

Height: 59.05 in (1.5 m)

Maximum Speed: 230 mph on open road, 350 mph with afterburner thrust; TFX road tested the Batmobile at 140 mph. 350 km/h and the additional jet  propulsion brings the cars to 530 km/h.

Engine: Chevy 350 ZZ3 (off-road racing motor). Instead of a single jet exhaust, this Batmobile had a "boattail" rear flanked by separate fenders, each with three smaller exhaust nozzles.

Axle Base: 388 in

Tires: It rode on custom 22" wheels with prototype, 55 in GoodYear tires with Batsymbols in the treads.


[edit] Features






The Batmobile of Batman & Robin.

The second Schumacher era Batmobile featured neither a passenger seat nor a canopy. Like the Batman Forever car, this Batmobile (which was designed by Harald Belker)[32] featured light-up wheels and engine panels. The displays were much more involved with this car, however, with red, orange, yellow, and blue lights, as well as special pulsating lights in the counterrotating turbine intake. The nozzles were canted away from the centerline of the car slightly, so the final effect was that the six exhausts made a "V" pattern to keep the car pointed straight ahead. A bat mask was incorporated in the nose of the car, though the sculpted lines made it somewhat difficult to make out at first. The fins were unmistakable, though, and remain as the largest set ever built into a real-world Batmobile. On the Batman & Robin version the arsenal of weaponry and gadgets is controlled by an onboard voice-activated computer which surrounds the single-seat cockpit. From behind the wheel, the driver has access to a multifunctioning key command response system which delivers immediate weapon activation during attack and defensive procedures. The Batman & Robin Batmobile was equipped with dual-mount, subcarriage rocket launchers, front and rear grappling hooks, multipoint infrared and laser scan tracking units, anterior/posterior wheel-based axle bombs, catapult ejection seat, and disguised central carriage, which detaches to become an emergency road vehicle. The single-seat cockpit featured a two-way videoconferencing screen, radar unit, and Redbird communication switch.


[edit] The Nolan Trilogy


Main articles: Batman Begins, The Dark Knight (film), and The Dark Knight Rises






The Batmobile of Batman Begins and The Dark Knight

The Batmobile depicted in the Christopher Nolan directed films Batman Begins (2005) and The Dark Knight (2008) owes more to the tank-like vehicle from Frank Miller's Batman: The Dark Knight Returns and has a much more 'workhorse' appearance than the sleek automobiles seen in previous incarnations. The vehicle does not have a front axle, a design that was influenced by the spinners featured in Ridley Scott's Blade Runner. The film's production designer described the machine as a cross between a Lamborghini and a tank on the Batman Begins special features DVD. Bruce Wayne was seen driving a gray Lamborghini Murcielago in both Batman Begins and The Dark Knight.


In the 2005 movie, Bruce Wayne modifies a prototype military vehicle called "the Tumbler" that was designed by Lucius Fox as a bridging vehicle for the military. It includes features like weaponry, and the ability to boost into a rampless jump. In the Nolan films the vehicle is never referred to as the "Batmobile". Six vehicles were built for the production of the film. Two full-sized driving versions were used in exterior shots. One full-sized model with hydraulic enhancements was used in jump sequences. One full-sized, functional version carried propane tanks to fuel the rocket blast out of the rear nozzle. A radio-controlled, 1/3-scale electric model also performed stunts in the film (e.g., the roof-top chase sequence). These scenes were filmed over nine weeks, on a massive set built on a stage at Shepperton Studios.






The "Batpod" of The Dark Knight

The Batmobile returns in The Dark Knight, and appears twice in the movie: when Batman captures the Scarecrow and the fake Batmen in the parking garage, and in the chase where it is damaged beyond repair by a chain 'tumbling' reaction, initiated by a rocket-propelled grenade fired by The Joker; Batman ejects from the Batmobile in the Batpod (a motorcycle formed by the front wheels and struts of the Batmobile). Once ejected, Batman programs the Batmobile to self-destruct, the AI stating, "Goodbye" before the explosion. The Batmobile is also seen in the trailers in a deleted scene, exiting the improvised Batcave.


Production photos from filming of The Dark Knight Rises (2012) in Pittsburgh showed a second Tumbler chassis after the first was destroyed in The Dark Knight.[33] On the WPXI morning news on July 21, 2011, video was shown of three tumbler variants being removed from a cargo plane. Each of these vehicles had the original color of the Tumbler as depicted during the test drive scenes in Batman Begins. Each of these three vehicles are reported to be used by the character Bane and his gang.[34]


[edit] Technical specifications[35]

 Length: 15 feet (4.57 m)

Width: 9 feet 4 inches (2.84 m)

Weight: 2.5 short tons (2.3 t)

Acceleration: 0-60 in 5.6 seconds.

Engine: 5.7 liter GM V8 engine capable of 500 horsepower (370 kW).

Fuel: The "jet engine" on the back of the car was fed by propane tanks.

Tires: 4 Interco "Super Swamper TSL" tyres standing 44 inches (1,100 mm) tall ,18.5 inches (470 mm) wide in the rear, and two 94.0/15.0-15 Hoosier Checkerboard dirt tyres on the front.


[edit] Features


The Batman Begins Batmobile has a pair of autocannons mounted in the nose of the car between the front wheels. In "Attack" mode, the driver's seat moves to the center of the car, and the driver is repositioned to lie face-down with his head in the center section between the front wheels. This serves two main purposes: first, it provides more substantial protection with the driver shielded by multiple layers of armor plating. Second, the prone position reduces the risk of injury a driver faces when making extreme driving maneuvers. Other devices included:

 Rear flaps to assist brakes

Dual front autocannons

Rocket launcher

Landing hook to Sprung landing stabilization

Integrated fire-extinguishing system

Integrated safety connection to gasoline control

Jet engine on back of car for quick boosts/"rampless" jumps

Stealth mode, which turns off the car's lights and cuts off the main engine, the vehicle is powered by an electric motor making the car very hard to find in dark places

Explosive caltrops are deployed from the rear of the vehicle. Batman uses this to immobilize a police vehicle following him.

Front of car is heavily armored, so the car can ram as a practical offensive attack, and also protects the driver (Batman) while in the prone driving position/"Attack" mode

Both front wheels can eject when the vehicle is damaged to form the Batpod, a motorcycle-like vehicle (the rest self-destructs).


[edit] Production process


Nathan Crowley, one of the production designers for Batman Begins, started the process of designing the Tumbler for the film by model bashing. One of the parts that Crowley used to create the vehicle was the nose cone of a P-38 Lightning model to serve as the chassis for the car's jet engine. Six models of the Tumbler were built to 1:12 scale in the course of four months. Following the scale model creation, a crew of over 30 people, including Crowley and engineers Chris Culvert and Andy Smith,[36] carved a full-size replica of the vehicle out of a large block of Styrofoam, which was a process that lasted two months.[37]


The Styrofoam model was used to create a steel "test frame", which had to stand up to several standards: have a speed of over 100 mph, go from 0 to 60 mph (97 km/h) in 5 seconds, possess a steering system to make sharp turns at city corners, and to withstand a self-propelled launch of up to 30 feet (9.1 m). On the very first jump test, the Tumbler's front end collapsed and had to be completely rebuilt. The basic configuration of the newly designed vehicle included a 5.7-liter Chevy V8 engine, a truck axle for the rear axle, front racing tires by Hoosier, rear 4x4 mud tires by Interco., and the suspension system of Baja racing trucks. The design and development process took nine months and cost several million dollars.[37]


With the design process completed, four street-ready cars were constructed. Each vehicle possessed 65 carbon fiber panels and cost $250,000 to build. Two of the four cars were specialized versions. One version was the flap version, which had hydraulics and flaps to detail the close-up shots where the vehicle propelled itself through the air. The other version was the jet version, in which an actual jet engine was mounted onto the vehicle, fueled by six propane tanks. Due to the poor visibility inside the vehicle by the driver, monitors were connected to cameras on the vehicle body. The professional drivers for the Tumblers practiced driving the vehicles for six months before they drove on the streets of Chicago for the film's scenes.[37]


The interior was an immobile studio set and not actually the interior of a street-capable version. The cockpit was over-sized to fit cameras for scenes filmed in the Tumbler interior. In addition, another version of the car was a miniature model that was 1:5 scale of the full-sized one. This miniature model had an electric motor and was used to show it flying across ravines and between buildings. However, a full-size car was used for the waterfall sequence.[37] The scale model scenes were filmed on a massive set built on a stage at Shepperton Studios in England over the course of nine weeks. The full-sized vehicles were driven and filmed on the streets of Chicago. In The Dark Knight, the Batpod ejects from the Tumbler, with the Tumbler's front wheels as the Batpod's wheels; this was rendered using computer-generated imagery when attempts to achieve the separation through practical effects proved impossible.




The Batboat is the fictional personal watercraft of comic book superhero Batman. In Sub-Level 6 of the Batcave, there's an aqua-dynamic hydrofoil/submersible (otherwise known as the Batboat) on both the navigable Gotham River and the Atlantic Ocean's waters.


[edit] Background


Early in his career, while investigating arms dealers operating along the wharves of Gotham City's Chinatown district, Batman used a prototype Batboat to pursue the fleeing criminals. In what was later regarded as an "extreme measure", Batman destroyed their launch with a bow-mounted flame-thrower.


The first official Batboat made its debut in April 1946 (in Detective Comics #110). The storyline involved Scotland Yard providing Batman and Robin with the boat in order to speed their search for the villainous Professor Moriarty.


[edit] Hydrofoil


To submerge, the Batboat's foils retract to reduce parasitic drag. Its aluminum propellers are driven by sealed AH electrolyte batteries.


[edit] Cockpit


The Batboat displays include state-of-the-art navigation and communication links, an ascent-rate alarm, a dive-time clock, and a safe-ceiling depth meter.


[edit] Offensive weapons


Batboat armaments include a pneumatic harpoon with a high-tensile titanium cable, a launching grapnel that doubles as an anchor, variable-setting depth charges, and a small supply of active-homing torpedoes with heat/motion/vibration target-acquisition specifically designed to target a vehicle's propulsion systems.


[edit] Batskiboat


The Batskiboat[1][2][3] (or Bat Skiboat) is a darker version of the Batboat. In the 1992 live-action film Batman Returns.[4] Batman uses the jet-powered hydrofoil near the climax of the film to travel through Gotham's sewer system towards the Penguin's lair.


The Batskiboat's[5] design has elements from the film's Batmobile and the figure of a shark. It is a single-seater and has the same extras as the Batmobile, including torpedo launchers. It also has a radar, which can be used by Batman to monitor each area of Gotham City.


Two Batskiboats were manufactured for Batman Returns: a full-size version 7.6 meters long and 4.9 meters wide, and a model 1.8 meters long and 1.2 meters wide.[citation needed]


[edit] Batstrike


The Batstrike[6] is a neutral-buoyancy undersea scooter. The Batstrike carries submerged speeds in excess of 5 knots.


[edit] Batsub


The Bat-Submersible (or "Batsub") made its debut in May 1949 in Detective Comics #147. Batman and Robin employed the Bat-Sub in order to net Tiger Shark.


The Batsub[7] (or Bat-Sub) is another fictional watercraft along with the Batboat used by the comic superhero Batman for alternative transportation purposes. In the 1995 film Batman Forever, a version of the Batwing is shown to have a cockpit that can transform into a submersible vehicle should the air vehicle be shot down.[8] This mini submarine does not have armament and is only equipped with a search headlight.


Environment systems[9] include CO2-scrubbers and air-conditioning units in the Bat-Submersible's stern. Oxygen tanks provide up to six hours of breathable air. There are also emergency tanks that allow an added twelve hours of life-support. The life-support includes oxygen/helium mixes for deep-water submersion.


[edit] Television and film


[edit] 1960s Batman






The Batboat from Batman (1966).[10]

The first appearance of the Batboat was in the 1966 film Batman. It was subsequently used in the 1960s Batman television series. It was created by Glastron Industries.


Mel Whitley and Robert Hammond designed the Batboat from a Glastron V-174. They added a red flashing beacon, glowing eyes, batzooka hatches, seats for both Batman and Robin at the front of the boat, twin wind screens, a center console, an outdrive jet cover, and an aft to deck cover with a glowing Bat-Signal on the tail fin. Although the boat was powered by a Merc Cruiser Chevrolet V-6 and Attwood Corporation manufactured the hardwire, a water squirter and a jet nozzle were added to make the Batboat look like it was nuclear-powered. It took 31 days to build.


Eventually, a replica was built of the Batboat. When the Batman television show was cancelled, Glastron used the two Batboats for promotions on tours. After much touring, the boats were sold. One boat went to a Glastron dealer who was a Shriner. He used it in various Shriner parades. This Batboat was then moved to the Car Stars museum in Gatlinburg, Tennessee.


[edit] Batman: The Animated Series


The Batboat was also featured in Batman: The Animated Series. It could also be used as a submarine.


[edit] Batman Returns


A darker version was used in Batman Returns as The Bat Skiboat.[4] Batman uses the vehicle near the climax of the film to travel through Gotham's sewer system towards the Penguin's lair.


[edit] Batman Forever


A second Batboat appears in the film Batman Forever,[11] piloted by Robin, and is quickly destroyed by The Riddler and Two-Face. In the same film, a version of the Batwing is shown to have a cockpit that can transform into a submersible vehicle should the air vehicle be shot down. The Batboat (a jet-powered cigarette boat) from Batman Forever fit within the film's H. R. Giger-inspired biomechanical theme.[citation needed]





The Batcycle is the fictional personal motorcycle of comic book superhero Batman. In the comic book universe, Batman's personal Batcycle is a modified street-bike with a 786 cc liquid-cooled V-4 engine. It contains a computer-controlled carburetor and bulletproof wind-guard.The Batcycle made its first appearance in 1966 in the Batman TV series. It was a 1965 Harley Davidson with a side car, but it was taken on lease and was only used for the first season episode "Not Yet, He Ain't".


Later that year, a new Batcycle was introduced. It was produced by Kustomotive, conceived by Dan Dempski, designed by Tom Daniel, and built by Dan and Korky Korkes using a Yamaha Catalina 250. It was leased to 20th Century Fox starting on April 18, 1966 for $50 a week with an additional $350 up front. The new Batcycle was first used in the 1966 film Batman and continued to appear in the rest of the TV series. Hubie Kerns and Victor Paul did most of the stunt work with the motorcycle throughout the series. The total amount paid to Kustomotive was $2,500. When the series was canceled, Kustomotive used the Batcycle in car shows, paying royalties to Greenway, 20th Century Fox, and National Periodical Publications. Kustomotive built four replicas of the Batcycle for tours.


Robin's sidecar (a detachable self-propelled vehicle) was authenticated by Burt Ward on the television series Hollywood Treasure and sold at auction for




[edit] The Dark Knight






The Batpod

The Batcycle for the 2008 superhero film The Dark Knight (directed by Christopher Nolan) is called the Batpod[3][4] and its mock-up was done by Nolan[5] and later designed by Nathan Crowley, who designed the Tumbler for Batman Begins (2005). The bike has 20" front and rear tires (the Tumbler's front wheels), and is powered by a high-performance, water-cooled, single-cylinder engine - geared toward the lower end for faster acceleration and with no exhaust pipes. The exhaust is routed through the hollow steel/aluminum/magnesium tubing used for the frame of the bike.[6] The Batpod is steered by the shoulders instead of hands, and the rider's arms are protected by shields. The two foot pegs are set 3½ feet apart on either side of the tank, which the rider lies on, belly down.[7] The sound effects for the Batpod came, in part, from the sound of the Tesla Roadster's electric motor.[8]


The Batpod ejects out of the Tumbler's front end, making the Tumbler's front wheels both of the Batpod's. Because the Tumbler is ordered to self-destruct, the Batpod allows Batman to continue his pursuit. For the film, the bike is armed with grappling hooks, cannons, and machine guns. Six models were constructed for the film's production to anticipate some of them crashing.[9]


One action sequence in the film shows the wheels rolling against their normal axes, seemingly for added stability in sharp turns or other maneuvers. This also allows for instant changes in direction - if the driver approaches a wall, the Batpod's central frame will rotate to keep the driver upright.


The term Batpod is mentioned by Alfred only once in the movie and so far is the only Batman device to receive the prefix "bat" in the Nolan franchise.


[edit] The Dark Knight Rises


The Batpod can be seen again in the Dark Knight Rises. In this adaptation Batman rides a black batpod. While Catwoman, played by Anne Hathaway, appears to have a silver one of her own. During filming on August 9, 2011 a stunt performer collided with a camera while filming a chase scene involving Catwoman's batpod.


[edit] Animation


[edit] Batman: The Animated Series


The Batcycle was one of the many vehicles used by Batman and Robin in Batman: The Animated Series. The Batcycle was themed to look like Batman's other vehicles, the Batmobile, Batwing, and Batboat. Batman would use it in certain episodes, as would Robin. Perhaps the most important part the Batcycle played in the series was in the movie Batman: Mask of the Phantasm, where Batman jumped off the Batcycle so it would crash into a giant fan that was being controlled by the Joker. The Batcycle saw a little more use from Robin, particularly in the episode "Robin's Reckoning." Robin would continue to use a variation of the Batcycle in later seasons after he had become Nightwing. Batman always donned a helmet, modeled to accommodate his cowl's ears, before driving the Batcycle.


[edit] The Batman


Main article: The Batman (TV series)


The Batcycle makes only a few appearances in The Batman. The first is in the episode, "The Cat and the Bat," in which Catwoman steals Batman's utility belt and inadvertently sends the Batmobile careening out of control on autopilot. Batman uses the Batcycle to catch-up with and retrieve the other vehicle. The Batcycle's second appearance on the program is in the episode, "RPM". The Batmobile is wrecked during a pursuit of Gearhead, and Batman must use the Batcycle to continue the battle against the villain when the rebuilt Batmobile is not fully operational in time. The Batcycle ends up destroyed after Gearhead infects its computerized system with a nanotech virus during this same episode.


Robin uses a variation of the Batcycle featuring his own colors in The Batman. Robin also has a similarly styled bike in the Teen Titans animated series.




 The Batplane, later known as the Batwing, is the fictional aircraft for the comic book superhero Batman. The vehicle was introduced in "Batman Versus The Vampire, I", published in Detective Comics #31 in 1939, a story which saw Batman travel to continental Europe. [1] In this issue it was referred to as the Batgyro, and according to Les Daniels was "apparently inspired by Igor Sikorsky's first successful helicopter flight" of the same year. Initially based upon a either an autogyro or helicopter, with a rotor, the Batgyro featured a bat motif at the front. The writers gave the Batgyro the ability to be "parked" in the air by Batman, hovering in such a way as to maintain its position and allow Batman to return.

The Batgyro was soon replaced by the Batplane, which debuted in Batman #1, and initially featured a machine gun.[4] The vehicle was now based on a fixed wing airplane rather than a helicopter, with a propeller at the front, although a bat motif was still attached to the nose-cone. The Batplane has undergone constant revision since its first appearance, and has even been depicted as having the capability to traverse underwater.[5] With the launch of the Tim Burton directed Batman film of 1989, the Batplane became known as the Batwing, a name which was carried over into the comics.

Batman once maintained aircraft in his original Batcave. However, launching these planes so close to Wayne Manor's neighboring estates threatened to compromise Batman's secret identity. The Caped Crusader now "borrows" specially-modified jets and helicopters from Wayne Aerospace's business and military contracts.

Batplane I[6] and the Bat-Rocket favored Batman's signature look over sleek aerodynamics.


The origin of Batplane II.

Batplane II was a retooled Wayne Aeropsace W4 Wraith fighter that married style with substance. In terms of design, it shares features with the Grumman F9F Cougar and McDonnell F-101 Voodoo. When the Batplane is stolen and triplicated by smugglers in Batman #61, Batman and Robin upgrade the Batplane to jet propulsion, adding at least "100 miles per hour" to its maximum speed.[5][8]


Batplane III

Batplane III is a modified Wayne Aerospace SlipStream ($46 million sans "extras"). It is detailed to resemble a standard mid-size corporate jet during take-offs and landings. Some of its features and capabilities are as follows:

At cruising altitude (35,000-45,000 ft.), telescoping wings retract. Exterior sections of tail and nose-cone envelop cockpit and cabin fuselage for higher altitude pressurization.

Gaining further altitude (45,000-55,000 ft.) delta fins in the tail and snub winglets elongate to increase efficiency and stability as speeds approach supersonic.

At ceiling altitudes (55,000-60,000 ft.) "smart" paint on exterior radar-shielding ceramics responds to dropping air pressure and temperature, thus camouflaging the Batplane's exterior to stealthy black.

Avionics include ergonomic "at-a-glance" viewing levels for all electronics and multifunction displays. The breakaway canopy allows for pilot/co-pilot emergency ejection. The reinforced acrylic glass canopy windows polarize at stealth altitude.


The aircraft's specifications are:

Height: 14.5 ft.

Length: 57.7 ft.

Wingspan: 47.6 ft. - The wings are protected by a bleed-air anti-icing system.

Altitude Ceiling: 60,000 ft.

Maximum Speed: 4,400 mph

Range: 2,486 n m

Take-Off Distance: 5,230 ft.

Landing Distance: 2,984 ft.

Payload: 2,670 lb.

Refueling Time: 7.8 minutes




 The Bat-Signal is a distress signal device appearing in the various interpretations of the Batman mythos. It is a specially modified Klieg searchlight with a stylized symbol of a bat attached to the light so that it projects a large Bat emblem on the sky or buildings of Gotham City. In the stories, the signal is used by the Gotham City Police Department as a method of contacting and summoning Batman to their assistance in the event of a serious crisis and as a weapon of psychological intimidation to the numerous villains of Gotham City.